Races of Celesia

Character Creation


When selecting a race during character creation, you gain one free ability boost to apply to any ability score. You may take a second free ability boost if you also take one ability flaw. You may take only one ability flaw.

Major Races


The major races of Celesia are those people that have settled and are present on two or more continents. Their existence is known across the world, although it is possible for many people to not have met a person of a particular race. Each have their own set of cultures and ethnicities that have developed over time and distance.

These races are available to player characters.

  • Aelfkyn—Also known as half-elves, aelfkyn are a people descended from the union of elves and humans.
  • Anthousai—Fairy spirits born of the Eternity Tree that have chosen to bloom on Midgard as a mortal race.
  • Caelephilim—A race of mortals whose ancestry is tied to outsider celestials.
  • Dabyuns—A bestial race with hyena-like features.
  • Dhampirs—A race of mortals whose bloodline was affected by vampirism.
  • Dwarves—A stout, stocky people with ties to the earth.
  • Duerghendar—A offshoot of the dwarven race that have developed natural psionic abilities.
  • Elves—Descendents of the first fairies to have transitioned to Midgard, imbuing both nature and magic.
  • Gnomes—A short people descending from earth fairies that transitioned to Midgard.
  • Goblins—A short, ravenous people descending from fairies that transitioned to Midgard.
  • Halflings—A short, supernaturally lucky people.
  • Humans—An adaptable people with great potential.
  • Hobgoblins—A people that had long ago evolved from goblins into a bigger, more industrious people.
  • Ifrit—A race of mortals whose ancestry is tied to the elemental plane of Fire.
  • Jiaoren—A race of aquatic people with the upper torso of a human, and the lower body of a fish tail.
  • Jiren—A sapient race of artificial constructs created in a similar fashion as humans.
  • Kitai—A bestial race with feline features.
  • Kitsune—A shapeshifting people with vulpine features.
  • Kobolds—A short people touched by the blood of dragons.
  • Legaren—A bestial people with lupine features.
  • Lianti—A race of aquatic people descending from humans.
  • Malephilim—A race of mortals whose ancestry is tied to outsider fiends.
  • Nui'anthyr—An offshoot of the elven race that have adapted to the lightless underground.
  • Orcs—A brawny people of incredible endurance with predatory bestial features.
  • Oreads—A race of mortals whose ancestry is tied to the elemental plane of Earth.
  • Sakkadi—A bestial people with lizard-like features.
  • Sei'anthyr—An aquatic offshoot of the elven race that have adapted to live underwater.
  • Skriven—A close communal people with rat-like features.
  • Sylphs—A race of mortals whose ancestry is tied to the elemental plane of Air.
  • Tengu—A tricky and superstitious people with crow-like features.
  • Undines—A race of mortals whose ancestry is tied to the elemental plane of Water.
  • Uroknars—Also known as half-orcs, uroknars are a people descended from the union of orcs and humans.
  • Vanara—A bestial people with monkey-like features.
  • Vishkanya—A graceful human-like people with serpent-like features.
  • Wayang—A short people descending from shadow fairies that transitioned to Midgard.

Racial Ages

Race Adulthood Middle Age Old Venerable Maximum Age
Cumulative Effects -1 to Str, Dex, and Con -2 to Str, Dex, and Con -3 to Str, Dex, and Con GM secretly determines Maximum
Aelfkyn 17 years 60 years 100 years 140 years 140+4d20 years
Anthousai 15 years years years years + years
Caelephilim 17 years years years years + years
Dabyuns 15 years years years years + years
Dhampirs 17 years years years years + years
Dwarves 34 years 160 years 240 years 320 years 320+3d% years
Duerghendar 34 years 160 years 240 years 320 years 320+3d% years
Elves 68 years 200 years 300 years 400 years 400+4d% years
Gnomes 25 years years years years + years
Goblins 15 years years years years + years
Halflings 17 years years years years + years
Humans 17 years 40 years 60 years 80 years 80+2d20 years
Hobgoblins 15 years years years years + years
Ifrit 17 years years years years + years
Jiaoren 17 years years years years + years
Jiren 5 years years years years + years
Kitai 16 years years years years + years
Kitsune + years years years years + years
Kobolds 15 years years years years + years
Legaren 16 years years years years + years
Lianti 17 years years years years + years
Malephilim 17 years years years years + years
Nui'anthyr 68 years 200 years 300 years 400 years 400+4d% years
Orcs 15 years 30 years 45 years 60 years 60+2d12 years
Oreads 17 years years years years + years
Sakkadi 15 years years years years + years
Sei'anthyr 68 years 200 years 300 years 400 years 400+4d% years
Skriven 15 years years years years + years
Sylphs 17 years years years years + years
Tengu 15 years years years years + years
Undines 17 years years years years + years
Uroknars 15 years 35 years 55 years 75 years 75+2d12 years
Vanara 15 years years years years + years
Vishkanya 17 years years years years + years
Wayang 15 years years years years + years

Monstrous Races


So-called "monstrous" races tend to be more uniform in nature and attitude, and are more limited to certain regions of the world. They also tend to have unique abilities that make them overall more powerful on an individual basis compared to the major races. Nonetheless, monstrous races differ from ordinary beasts in that they are intelligent and capable of building their own civilizations. Combining their natural abilities and the might of an organized society is what makes these races truly dangerous.

These races are reserved for NPCs only.

  • Adaros:
  • Adlets:
  • Bugbears:
  • Centaurs: Creatures with a humanoid torso and a horse-like lower half body.
  • Cyclops: Giants with only one eye, but possessing innate divining abilities.
  • Dragons: Giant flying lizards born with innate magic.
  • Firbolgs:
  • Fire Giants: Giants with a natural affinity for fire.
  • Frost Giants: Giants with a natural affinity for cold.
  • Garudas:
  • Girtabilus:
  • Harpies: Lithe humanoid creatures with bird features: wings, feathers instead of hair, talon feet. They also have the ability to emit a mind-affecting screech.
  • Hill Giants:
  • Iku-tursos:
  • Maftets:
  • Minotaurs: Muscular giants with bull features: a bull's head with horns, and cloven hoofed legs. They have a strong innate sense of navigation, rarely getting lost.
  • Neraxin:
  • Ogres:
  • Sserassin: Giant snakes with a humanoid torso with arms, usually just a pair, but sometime twice as many.
  • Storm Giants: Giants with a natural affinity for electricity.
  • Tanuki:
  • Thul-koon:
  • Worgs:
  • Yoch-chul:

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