Wasp Slaughter

This three-inch long winged insect sports a significant stinger on the end of its abdomen.

CR 1/4: Slaughter Wasp
    Any slaughter wasp
    N Fine vermin
    Background Hunter
    Init +8; Senses low-light vision; Perception (Wis) +0 (Skilled +0)    
Defense
    hp 1 (-2d8-5)
    DV 25 (29 vs. opportunity), touch 25, flat-footed 16 (-2 defense, +8 Dex, +1 dodge, +8 size)
    Fort -1, Ref +9, Will -1    
    DR 0/armor (+0 natural)    
    Immune mind-affecting            
Offense
    Speed 10 ft., fly 10 ft. (good)
    Space 1/256 sqr.; Reach 0 ft.
    Base Atk -2; CMB -6; CMD 5 (13 vs. trip; +1 dodge)
    Melee string +10 (0+8 [9/8] plus poison])    
    Special Attacks poison (DC 7)            
Statistics
    Abilities Str 3, Dex 27, Con 7, Int 1, Wis 11, Cha 1
    Feats Acrobaticb, Big Game Hunterb, Dodgeb, Hoverb, Wingoverb        
    Skills
Acrobatics (Dex) +10 (0 ACP, Skilled +0, +2 feat)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) -4 (0 ACP, Skilled +0)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +8 (0 ACP, Skilled +0)
Fly (Dex) +22 (0 ACP, Skilled +0, +2 feat, +4 fly, +8 size)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +0 (Novice +0)
Intimidate (Cha or Str) -4 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) — (0 ACP, Novice +0)
Sense Motive (Wis) +0 (Novice +0)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +16 (0 ACP, Skilled +0, +8 size)
Survival (Wis) +0 (Expertbg +0)
Swim (Str) -4 (0 ACP, Skilled +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    
    Slaughter Wasp Poison (Ex) injury; save Fort DC 7; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save.

Racial Traits


Standard Traits

  • CR: 1/4 (-40 CP total)
  • Hit Dice: Slaughter wasps have -1 Hit Dice (d8). (0 CP)
  • Alignment: N
  • Type: Slaughter wasps are Vermin.
  • Size: Slaughter wasps are Fine creatures, and gain -8 Strength, +8 Dexterity, -4 Constitution, +8 size bonus to attack rolls, -8 size penalty to CMB and CMD, +4 size bonus to DV, +8 size bonus to Fly, +8 size bonus to Stealth, a space of 1/256 sqr., a reach of 0 ft., and a speed of 2 acts/sqr. (-16 CP)
  • Speed: Slaughter wasps have a base speed of 10 feet and a fly speed of 10 feet (good). (7 CP)
  • Ability Score Adjustment: +6 Dexterity, -6 Intelligence, -6 Charisma. (-12 CP)

Defense Racial Traits

  • Natural Armor: Slaughter wasps have a natural armor bonus equal to their total Hit Dice. (2 CP)
  • Saving Throws: Slaughter wasps have good Fortitude and Reflex saves. (4 CP)
  • Vermin Mind: Slaughter wasps are immune to mind-affecting effects and spells. (3 CP)

Feat and Skill Racial Traits

  • Bonus Feats: Slaughter wasps gain Acrobatic, Hover and Wingover as bonus feats. (6 CP)
  • Class Skills: Slaughter wasps gain the following as class skills: Acrobatics, Climb, Escape Artist, Fly, Perception, Stealth, Survival, Swim. (4 CP)
  • Skill Ranks: Slaughter wasps gain 2 + Intelligence modifier skill ranks per Hit Die. (0 CP)
  • Vermin Skills: Slaughter wasps cannot use, nor put ranks and proficiency increases, the following skills: Appraise, Artistry, Autohypnosis, Bluff, Diplomacy, Disable Device, Disguise, Knowledge, Linguistics, Lore, Perform, Profession, Ride, Sleight of Hand, Spellcraft, Truespeak, Use Magic Device. (-68 CP)

Offense Racial Traits

  • Base Attack Bonus: Slaughter wasps have medium base attack bonus progression. (0 CP)
  • Slaughter Wasp Poison: Slaughter wasps' sting inflict poison on dealing damage: injury; save Fort DC 10 + 1/2 total Hit Dice + Constitution modifier; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 1 save. (9 CP)
  • Sting: Slaughter wasps have a sting natural attack that deals 0 point of damage. At 7th Hit Die, and every 7 HD after, the bite's damage increases by 1 size. (2 CP)

Senses Racial Traits

  • Low-Light Vision: Slaughter wasps can see twice as far as humans in conditions of dim light. At 7th Hit Die, they can see three times as far, four times as far at 14th HD, and so on every 7 HD after. (1 CP)

Other Racial Traits

  • Legs: Slaughter wasps have 3 pairs of legs, gaining a +8 bonus to CMD vs. trip. (16 CP)
  • Wings: Slaughter wasps have a pair of wings. They take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot it falls, at a speed of 60 feet per round. They cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with wings to rise, it can take advantage of the updraft to increase the distance it can glide. (2 CP)
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