Scorpion Slayer Ogre Phobetor

A verminous creature with eight legs with a span of almost five feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.

CR 3: Slayer Scorpion, Phobetor Ogre
    Any giant (x4) phobetor slayer scorpion
    CN Medium outsider (chaotic)
    Background Hunter
    Init +7; Senses darkvision 60 ft., low-light vision; Perception (Wis) +11 (Expert +3, +4 bonus, +2 feat)    
Defense
    hp 98 (2d8+1d10+72), regeneration 1 (sonic)
    DV 16 (20 vs. opportunity), touch 16, flat-footed 12 (+2 defense, +3 Dex, +1 dodge)
    Fort +11, Ref +7, Will +3    
    DR 6/armor (+3 natural [+3 inherent]), 3/lawful    
    Immune mind-affecting    
    SR 8    
Offense
    Speed 60 ft.
    Space 5 ft.; Reach 5 ft.
    Base Atk +2; CMB +13 (grapple +17); CMD 23 (35 vs. trip)
    Melee 2 pincers +13 (1d6+16 [28/22] plus grab]), sting +13 (1d4+16 [24/20] plus poison)    
    Special Attacks poison (DC 19)            
Statistics
    Abilities Str 27, Dex 16, Con 27, Int 1, Wis 14, Cha 1
    Feats Alertnessb, Big Game Hunterb, Dodge, Improved Initiative, Multiweapon Fightingb, Muscular Reflexes, Stealthyb, Toughnessb (x4)
    Racial Feats Improved Natural Armor    
    Skills
Acrobatics (Dex) +6 (0 ACP, Expert +3)
Appraise (Int) — (Novice +0)
Artistry (Int) — (Novice +0)
Autohypnosis* (Wis) — (Novice +0)
Bluff (Cha) — (Novice +0)
Climb (Str) +9 (0 ACP, Skilled +1)
Craft () (Int) — (Novice +0)
Diplomacy (Cha) — (Novice +0)
Disable Device* (Dex) — (0 ACP, Novice +0)
Disguise (Cha) — (Novice +0)
Escape Artist (Dex) +6 (0 ACP, Skilled +1, +2 feat)
Fly (Dex) — (0 ACP, Novice +0)
Handle Animal* (Cha) — (Novice +0)
Heal (Wis) +2 (Novice +0)
Intimidate (Cha or Str) +8 (Novice +0)
Knowledge* () (Int) — (Novice +0)
Linguistics* (Int) — (Novice +0)
Lore* (Int) — (Novice +0)
Perform () (Cha) — (Novice +0)
Profession* () (Wis) — (Novice +0)
Ride (Dex) +3 (0 ACP, Novice +0)
Sense Motive (Wis) +4 (Novice +0, +2 feat)
Sleight of Hand* (Dex) — (0 ACP, Novice +0)
Spellcraft* (Int) — (Novice +0)
Stealth (Dex) +11 (0 ACP, Expertc +3, 3 ranks, +2 feat)
Survival (Wis) +5 (Expert +3)
Swim (Str) +8 (0 ACP, Novice +0)
Truespeak* (Int) — (Novice +0)
Use Magic Device* (Cha) — (Novice +0)        
    Possessions None.    
    Slayer Scorpion Poison (Ex) injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save.

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