Scorpion Slayer Ogre Phobetor
A verminous creature with eight legs with a span of almost five feet from tip to tip, with an additional pair of forward pincers and a stingered tail arising from its behind.
CR 3: Slayer Scorpion, Phobetor Ogre |
Any giant (x4) phobetor slayer scorpion CN Medium outsider (chaotic) Background Hunter Init +7; Senses darkvision 60 ft., low-light vision; Perception (Wis) +11 (Expert +3, +4 bonus, +2 feat) |
Defense |
hp 98 (2d8+1d10+72), regeneration 1 (sonic) DV 16 (20 vs. opportunity), touch 16, flat-footed 12 (+2 defense, +3 Dex, +1 dodge) Fort +11, Ref +7, Will +3 DR 6/armor (+3 natural [+3 inherent]), 3/lawful Immune mind-affecting SR 8 |
Offense |
Speed 60 ft. Space 5 ft.; Reach 5 ft. Base Atk +2; CMB +13 (grapple +17); CMD 23 (35 vs. trip) Melee 2 pincers +13 (1d6+16 [28/22] plus grab]), sting +13 (1d4+16 [24/20] plus poison) Special Attacks poison (DC 19) |
Statistics |
Abilities Str 27, Dex 16, Con 27, Int 1, Wis 14, Cha 1 Feats Alertnessb, Big Game Hunterb, Dodge, Improved Initiative, Multiweapon Fightingb, Muscular Reflexes, Stealthyb, Toughnessb (x4) Racial Feats Improved Natural Armor Skills Acrobatics (Dex) +6 (0 ACP, Expert +3) Appraise (Int) — (Novice +0) Artistry (Int) — (Novice +0) Autohypnosis* (Wis) — (Novice +0) Bluff (Cha) — (Novice +0) Climb (Str) +9 (0 ACP, Skilled +1) Craft () (Int) — (Novice +0) Diplomacy (Cha) — (Novice +0) Disable Device* (Dex) — (0 ACP, Novice +0) Disguise (Cha) — (Novice +0) Escape Artist (Dex) +6 (0 ACP, Skilled +1, +2 feat) Fly (Dex) — (0 ACP, Novice +0) Handle Animal* (Cha) — (Novice +0) Heal (Wis) +2 (Novice +0) Intimidate (Cha or Str) +8 (Novice +0) Knowledge* () (Int) — (Novice +0) Linguistics* (Int) — (Novice +0) Lore* (Int) — (Novice +0) Perform () (Cha) — (Novice +0) Profession* () (Wis) — (Novice +0) Ride (Dex) +3 (0 ACP, Novice +0) Sense Motive (Wis) +4 (Novice +0, +2 feat) Sleight of Hand* (Dex) — (0 ACP, Novice +0) Spellcraft* (Int) — (Novice +0) Stealth (Dex) +11 (0 ACP, Expertc +3, 3 ranks, +2 feat) Survival (Wis) +5 (Expert +3) Swim (Str) +8 (0 ACP, Novice +0) Truespeak* (Int) — (Novice +0) Use Magic Device* (Cha) — (Novice +0) Possessions None. |
Slayer Scorpion Poison (Ex) injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 1 save. |
page revision: 6, last edited: 26 Dec 2022 06:50